Use Mesh for Center Correction: If you have props that are not properly centered within their bounds, attempt to center them based on their mesh's pivot point (if available). Render Items at Vanilla Positional Resolution (see "Quirks" section below) (Use Prop Anarchy if you want the items to not be "hidden"/blocked). Note that you can only change the height of your roads during the road planning stage. The player may map it back to that key or other preferred key in the OPTIONS menu, under KEYMAPPING in the 'In-Game' category. If you have a Mac, use the control Fn + Up to elevate the road. Place Blocked Props: like Anarchy but only for items that would be "hidden" by roads and/or buildings that already exist. The default settings are as follows: Note: Quickload used to be mapped to F4, but as of Patch 1.11.0, it is no longer mapped to any key by default. PLT Anarchy: ignore placement errors and place everything Press question mark to learn the rest of the keyboard shortcuts. Options Tab: (hover over these checkboxes in-game to see more info) Single: angle items with absolute angle on the game map. Dynamic: angle items relative to the curve. Decouple Button (will show when drawing continuous curves. Control Panel - Click the button in the Options Bar to show/hide.
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